Marketing

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I’m a big fan of the Android mobile platform and a proud owner of a Nexus One. But for some reason, I’ve never quite warmed up to Verizon’s “Droid Does” marketing campaign. Something about the commercials just felt odd. Subconsciously, they made me chuckle rather than want to run out and buy a phone. I’m not talking about the robot hands and gizmo eyes. Those are cool.

I may have finally discovered the reason for my subconscious distaste. While reading an article today on 1UP.com titled: Twenty Years Ago In Advertisements, I noticed a familiar ad for the Sega Genesis.

When Sega first released the Genesis in 1989, most kids had an 8-bit NES. Sega couldn’t compete on the strength of its titles because Nintendo’s library was simply too massive. So they decided to emphasize the Genesis system’s amazingly powerful (for its time) 16-bit processor. Guess what slogan they used?

Genesis Does What Nintendon’t.

No, I’m not kidding. You can watch this classic Genesis Does commercial on YouTube.

Well, we all know what eventually happened in the console wars. Nintendo released the Super Nintendo two years later and Sega never quite recovered. Today, the Nintendo Wii is the best selling console in the world. Meanwhile, Sega lost the console war and hasn’t released a new console since 1999.

I thought it was peculiar that Verizon’s marketing team basically retooled Sega’s entire campaign. The similarities are just too eerie. In both cases, a company with big marketing dollars (Sega/Verizon) with a new and fairly unknown system (Genesis/Android) attempted to dethrone a market leader (NES/iPhone), that possessed a very strong library of games and apps. Both Sega and Verizon chose to emphasize their respective systems’ hardware superiority as a result. In the case of Sega, they constantly reiterated that the Genesis was a 16-bit console. That’s twice as fast as the NES. Similarly, Droid commercials emphasized the fast processor, open architecture, and multitasking ability.

Did Verizon know about the Genesis campaign or was did just a strange coincidence? I have no idea. But I certainly hope history doesn’t repeat itself.

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Se7en2Fast2Furious5ive Girls, and Scr3am are all examples of movies that substitute letters with numbers. While considered clever and novel in the 90s, the ‘letters2numbers’ gimmick is now widely regarded as stupid and desperate. It appears some creative agencies did not receive the memo.

The marketing team in charge of 5nal Destination evidently became so enamored with the ‘letters2numbers’ concept that they overlooked the title’s resemblance to the words Anal Destination. Perhaps I have a dirty mind. But I wager moviegoers next fall will look at the movie poster and make the same mistake I did. How do you pronounce it anyway: Five-nal Destination?

Moving forward, I’m going to refer to the movie by its original title: Final Destination 5. Freudian slips are inevitable. That being said, this atrocity of a title needs to be changed, pronto.

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Check it out. My Scott Pilgrim avatar has already managed to be far more awesome than I will ever be. Bam. I’ve got this self-deprecation shtick down! To make your own avatar, just head over to the official site of the Scott Pilgrim movie.

I’m a big fan of the comic book series. That is, I’ve read through all but the last volume at my local Borders. (release it already, Bryan Lee O’Malley!)

Isn’t it funny how Borders is technically a retail store but everyone treats it like a library? Okay, maybe not everybody. Maybe it’s just me. In any case, my point is that I picked up the books, read through them, chuckled my way to the end, and am excited to see the movie. Some people have asked me whether they should read Scott Pilgrim. Here’s what I say to them:

Do you like quirky video game humor and satire?
Do you like main characters who are lovable losers?
Do you like romantic comedies that are more ‘comedy’ than ‘romance?’
Do you like liberal use of superlatives like ‘awesome?’

If so, go to your nearest Borders and read the books. Er… I mean purchase them.

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I was at the local Fry’s Electronics last night perusing the PC games aisle when The Settlers 7 caught my eye. I had written about the game’s a while back, describing the differences in regional cover art. So the first thing I noticed about the box was that the art looked better.

I criticized the original US cover (which you can see here) for trying to be too ‘badass’ and creating false expectations about the game’s content to people unfamiliar with the series. I’m sure a lot of other gamers felt the same way because Ubisoft made subtle changes to the cover art.

The original cover looked gritty and desaturated, like the opening battle of Fellowship of the Ring or Gladiator. The cover was split down the middle, showcasing the kingdom management on the left and the military strategy on the right. But because the original cover looked gray all around, it compromised the artist’s message. Both sides looked angry and ready for war. The man on the left had short, military-style haircut. The man on the right was decked in armor. If I didn’t know anything about The Settlers, I might think the game was about a rebel army fighting against an evil empire.

The new cover does a much better job make the two halves distinct. The most obvious way they emphasized the contrast was by adding color. On the left, the town looks cheerful under blue skies. On the right, the military stands ready, flanked by a fiery red backdrop. Secondly, the man on the left was altered with long, unkempt peasant hair. Although he’s still exhibiting an intense scowl, he no longer looks like the leader of a rebellion, ready to pick up a sword and bash some imperial skulls.

The more I look at this new cover, the more I like it. While the design is still somewhat misleading about the game’s actual art style, it has a clearer message about the player’s role in the game as both kingdom overseer and military commander. Plus, the purpose of the cover is to get people to pick up the box. What actually sells the game is the back cover, which remains largely the same regardless of region.

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I’m going to be attending the F2P Forum GDC cocktail mixer on the evening of Wednesday, March 10. This event is put on by a group of MMO companies based in California with the goal of advancing the free to play, micro-transaction games industry.

Come and network with folks in the games industry, learn about the challenges of user acquisition, and drink a lot of free alcohol. I hope everyone can make it.

Date: Wednesday, March 10, 2010
Place: 111 Minna Gallery (111 Minna Street, San Francisco, CA)
Time: 6-8pm
RSVP: rsvp at f2pforum.org

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Yesterday, I posted about the regional differences in Heavy Rain‘s cover art as an example of unnecessary bluntness in design. The European cover is minimalist and creepy while the North American cover is a jumbled mess of characters, boobs, and guns. The moral of the story: Europeans understand subtlety, Americans don’t.

The Settlers 7 showcases a different but equally common type of regional tinkering. Take a look at the comparison below.

The European cover on the left shows a jovial, colorful village with all three facets of the game (commerce, exploration, and conquest) represented. The North American cover on the right screams: ‘military, war, darkness, KILL!’

Read the rest of this entry »

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The game Heavy Rain has generated considerable debate about the definition of gameplay, the role of sex in narrative, and even the futility of having regional differences in box art. While the European cover features a simple but haunting picture of an origami seal in the rain, the US cover goes for a more blunt approach by adding the protagonists in the background. The European cover is effective and subdued like Hitchcock’s terrible moments of silence while the American version is ‘in your face’ with guns and boobs.

I assume the reason for two separate covers is that somewhere along the marketing chain of command, someone decided that Europeans are more capable of subtlety while Americans must be titillated by skin and violence. It would have been cheaper to just use the same graphic for both releases. So this suggests it was a conscious decision made by some marketing genius that backfired terribly.

The backlash was pretty scathing to say the least.

In the past, a lot of companies adopted a policy of ‘too bad, so sad.’ (See: Ico). But what I really liked about Sony’s approach is that they went ahead and retooled the European art and released it anyway as an alternate cover. Gamers who hate the current cover can head over to Flickr and print the high resolution image for themselves. Voila! Critics appeased. No recall necessary. Crisis averted.

More companies should try this approach. The only real downside to providing downloadable cover art is you save the game pirates a few hours they would have otherwise spent editing your existing cover with Photoshop. Meanwhile, you’ve diffused a inane nitpick that would have otherwise derailed your entire game. So the positives really outweigh the negatives here.

Links:
Alternate Cover Art (flickr.com)

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