After weeks of being down, World of Warcraft is back in China. Finally, Chinese players can go back to their own servers instead of crowding the ones in Taiwan.
The game had recently changed publishers and issues arose with server transfers and licenses. The specifics I won’t get into. But from talking to people in the industry, there were apparently very shady things going on behind the scenes between the operating companies.
Anyway, the recently resurrected World of Warcraft, now operated by NetEase, is much like the old World of Warcraft. That is, all the skeletons are still censored. Kotaku has an article about this which shows before and after images (from MMOsite). You’ll notice that undead characters have been given more flesh so they appear to be mutants, blood has been removed or recolored, and most hilarious of all, piles of bones on the ground have been replaced with sandbags.
Seems kind of silly, doesn’t it? As for the reason why skeletons are considered ’subversive content,’ I’ve heard conflicting reports.
One theory I’ve heard is that it’s cultural. Because Chinese people are all about filial piety and respecting the dead, animated bones are a big taboo. But as somebody who grew up in a pretty traditional Chinese household, I think that’s a load of crap. I’ve also seen mainland cinema depicting bones.
Another theory is that China disapproves of undead content because it presupposes an afterlife. China is officially an atheist country, so the inclusion of undead elements in games subverts their government’s official stance on the way the world works. This sounds slightly more reasonable than the previous theory. But it still doesn’t make logical sense because by technically, lots of things presuppose an afterlife.
The last theory suggests there’s nothing wrong with skeletons at all. The Chinese government simply has an incentive to promote homegrown MMOs to prevent capital from flowing away to foreign countries like the United States. So it creates arbitrary restrictions to make Western companies’ lives difficult as they seek to establish themselves. This is why US search engines are arbitrarily blocked in China or have all their traffic redirected to Baidu (a Chinese company) without warning. It’s also why American MMOs seem to always run into problems regarding servers and regulations when trying to operate in China and often have to resort to bribery. Whenever Blizzard has to modify skeletons, it creates a bad user experience. And the brunt of the backlash goes against Blizzard, causing dissatisfied users to play Chinese games that don’t have these delays.
I imagine this post will cause my blog to be banned in China. Personally, I think the last theory makes the most logical sense. What do you think?
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