Since their inception, Facebook games have been derided as little more than board games, casino games, and farm simulations for procrastinating college students and stay-at-home moms. Despite lucrative revenues from micropayments and addictive gameplay, so-called hardcore gamers can’t help but scoff. The perception remains that browser games are simple affairs (i.e. Elf Bowling) and have a low ceiling of innovation.

Today, Reno-based 3G Studios announced a first person shooter called Brave Arms that will hopefully alter that perception. As seen in screenshots, the game will have simple but colorful graphics reminiscent of Battlefield Heroes. But its most impressive quality is the fact that you play the game inside Facebook. Okay, it’s technically not the first FPS for Facebook. (That honor goes to Paradise Paintball 3D.) But this is definitely the one getting all the publicity.

Combined with heavy hitters like Civilization Network (the online version of Sid Meier’s Civilization) and Playfish’s unnamed game based on a major EA property, the way that browser games are perceived will shift in some very interesting ways. However, I wonder if these games signal the beginning of a trend in which browser games migrate from independent websites onto the Facebook platform, or if developers are merely leveraging Facebook’s user base to drive traffic back of their independent game properties.

Links:
Brave Arms Official Site

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After numerous spinoffs and 3D adventures, players are finally going to get their hands on a 2D Sonic the Hedgehog game (aka Project Needlemouse). Actually, it’ll be one of those hybrid 2.5D games where the gameplay is sidescrolling but the graphics are rendered in 3D. And get this, they’re going to call it Sonic the Hedgehog 4: Episode 1 and release it via Xbox LIVE, PSN, and WiiWare.

I’m excited. Partly, it’s because I still play the classic Sonic games and the gameplay remains blissful. But more importantly, I long for a return to basics, away from the gun-wielding doppelgangers, werewolf transformations, and annoying supporting cast of animal friends. Sega’s brand manager Ken Balough said that the team is going to “deliver a Genesis-era Sonic game as if it were created today that goes to the core of what classic Sonic fans desire.” I take this to mean that there will be a lot of running through chutes and jumping on bounce pads.

We should thank the people who’ve been supporting retro remakes and episodic games with their dollars. From a developer standpoint, projects to revive old franchises can be risky because nostalgia can only carry a game so far. But the success of titles like Mega Man 9 and Tales of Monkey Island have given them more courage to take these risks. They’re also seeing the writing on the wall — that is, digital distribution is the future of console gaming because of reduced overhead costs and the elimination of middleman markup. For games with a more niche audience, it’s perfect.

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There are bad political attack ads. And then, there’s this hilariously bad commercial from Carly Fiorina’s California senate campaign.

Fiorina, a former CEO of Hewlett-Packard and advisor to John McCain, was once named the most powerful woman in America. One would assume someone of her stature and history would be able to produce a commercial that looks like it was produced after the fall of the Berlin Wall. Putting aside the fact that running attack ads in the first place reflects more poorly on the candidate than the subject of the attack, no self-respecting marketing team should use low budget lightning effects and demon sheep furries, for any reason!

The main point of the commercial appears to be that Fiorina’s opponent is a FCINO, or Fiscal Conservative In Name Only. Hence, the creepy man in the goofy sheep costume, crawling on the ground like a bondage slave, is meant to symbolize a wolf in sheep’s clothing that’s hiding among Californians. And I suppose the low budget production values are meant to symbolize Fiorina’s fiscal conservatism?

In any case, I have a feeling the commercial is going to backfire terribly when it goes viral. Plus, the narrative it presents is kind of condescending. I don’t like it when a candidate refers to voters as sheep.

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I’ve been playing around with an interesting music site called Grooveshark that has apparently been around since 2007. It’s kind of like Pandora Radio, but without the random music selection. I’m not sure how it slipped under my radar all this time.

The interface allows you to search for songs, artists, or albums and then add them to a personal playlist. You can then play and share your list with friends.

I’ve seen a lot of music sites come and go due to litigation from the recording industry. But so far, Grooveshark seems to be navigating the legal waters by maintaining a low profile. Like many video sharing sites, users are able to upload music from their hard drive onto the Grooveshark database. It’s up to copyright owners to invoke DMCA wizardry to request the reactive removal of their content.

It’s interesting to note that Grooveshark was sued by EMI in October 2009 and ended up working out a licensing deal. So the site could possibly be on its way toward guilt-free 100% legal listening.

Links:
Grooveshark

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Frequent readers of this blog should know that I love Hitoshi Sakimoto’s music. It’s true that a lot of his tracks sound similar. But bring on the brass and synthesized orchestral music, I say!

Today, I was sitting in front of my laptop browsing YouTube in search of a good Final Fantasy remix. Not surprisingly, the most commonly remixed songs are from Nobuo Uematsu’s earlier games. Due to limitations of sound hardware on those early consoles, Uematsu focused on simple and melodious tunes (or as some people call them, “tracks you can hum.”) In contrast, Sakimoto overlays themes or alternates between them to create a rich tapestry of sound. I’m not saying one composer is better than another, but Sakimoto’s music is infinitely more challenging to remix from a purely technical standpoint.

Therefore, I salute the brave souls who managed to give it a shot. Amidst the hundred or so remixes of One Winged Angel and Clash on the Big Bridge, I found these three gems from FFXII.

Dalmasca Estersand

Penelo’s Theme

Eruyt Village

I think it would have been cool if some of these tracks were in the actual game. Although, Penelo’s remix sounds like something from a Tales game.

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After swearing off Smallville forever, I find myself really enjoying the new episodes. Clark has toned down the moping and actually fights crime, episodes exhibit continuity, and special effects have improved.

It took the new showrunners an entire season to find their footing but I’m glad the show is better for it. In college football, when a coach gets fired, it always takes the new coach a few seasons to find his footing. That’s because he needs to install his system, recruit his players, and gradually phase out the seniors from the previous regime. Last season, many of the bullshit storylines were painful to watch. But similar to sports, it was necessary to endure a season of mediocrity in order to phase out the bad characters and move forward. Both Lana and Jimmy were nixed, allowing all characters to finally move forward with their lives. I didn’t agree with the way their stories were wrapped up, but I do like the proverbial middle finger given to the previous showrunners.

I like that Season 9 sees characters who are finally embracing the concept of superheroes and costumes. For example, Clark now wears a black trench coat reminiscent of Neo from The Matrix instead of plaid. There’s even a two-parter next week featuring cameos from the JSA.

Personally, I’d like to see all the characters gradually evolve their costumes so they look like their comic book counterparts. Green Arrow, for example, has a new costume this season that’s darker and better padded in the abdominal region. Still, I’d really like to see the character ditch the sunglasses for a domino mask and also grow some facial hair. Similarly, I hope Clark can embrace thick rimmed glasses soon to create his meek reporter alter ego.

Maybe next season.

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This NYT article made me laugh because it’s classic example of a company downplaying an emerging competitor by pretending they don’t exist. Basically, Nintendo’s president Satoru Iwata brushed off Apple’s new iPad, calling it nothing more than “a bigger iPod Touch.”

Of course, this is true. However, Nintendo should know better that the success of the product will depend on how well it targets a new demographic, not necessarily on the actual technology. The Wii targeted casual gamers and families and continues beating PS3 in sales despite the latter’s superior processing power. Similarly, the iPad isn’t aimed at power users or savvy computer geeks. It’s designed for people like my mom who have no idea how to use a computer but don’t want to be left behind in this evolving Internet age. We don’t hear about them a lot because, well… they’re not on the Internet.

Iwata isn’t stupid and I’m sure he understands that usability trumps technology. After all, he dismissed the rumors of the Wii getting an HD upgrade, saying “I question whether those features would be enough to get people to buy new machines.” By people, he’s of course referring to the Wii’s core demographic (casual gamers, families, etc.). These people aren’t engaged on forums bashing other consoles for screen tearing and jaggies.

He also understands that gimmicks aren’t worth hitching your wagon to. With Avatar recently surpassing Titanic to become the highest grossing movie of all time, there has been a lot of buzz about 3D as the future of Hollywood. The NYT article features a quote from Iwata about 3D gaming, which has also been subject to some buzz. Not surprisingly, he’s lukewarm about it.

“I have doubts whether people will be wearing glasses to play games at home. How is that going to look to other people?”

Nintendo knows full well how terrible the idea of 3D games are. After all, they were responsible for the epic FAIL back in 1995 known as Virtual Boy. Unlike 3D movies, which are on average bi-weekly 2 hour affairs, gamers play many hours per day. If terrible eye strain didn’t catch on then, it probably won’t catch on now.

With all these things in mind, Iwata’s comments about the iPad is a conscious attempt to downplay a serious competitor who’s after the hearts and minds of the mom demographic. I’m sure behind the scenes, Nintendo is discussing the best way to shore up defenses and mount a counterattack.

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